Midpoly turret to take into Unreal Engine 4. My goal for this project was to create a highpoly, midpoly, and a level of detail pass. I also wanted to show some of the differences of renders in Marmoset Viewer, Unreal Engine 4, and Substance Painter. I would use the same HDRI and look for the differences in the render. This would ultimately help with improving my workflow.
This a shot of the turret in the Marmoset Viewer.